I’m returning to FP from Starling and porting my adventure game engine over to it. Now, the game has an inventory with selectable items. I want that everytime the player selects the item, it gets a glow effect. On Starling and in FP for Text-outlines I used GlowFilter to easily produce unique glow effect for each sprite.
However, it looks like there isn’t any easy way to assign GlowFilter to an Image? Is there some other mechanic to draw the glow-like effect on Images? Or do I have to fiddle with BitmapData and produce a separate sprite for glow on runtime?